In animation, we often neglect the need to understand the volume of space. Simply put, the need to understand the principles of perspective. In the painting Niccolò Mauruzi da Tolentino at the Battle of San Romano by Paolo Uccello, one can notice Uccello's efficient use of perspective. He was able to allocate the given space within the needs of his composition.Check out the clear drawn horizon and diagonal lines that creates defined intersections. And if you notice the broken lances and swords, said weapons are within the system of grids the draw our eyes in a layering effect.
In 3D Art, efficient allocation of the space is also important. There is a need to understand the space from which the 3d Art will occupy. Neglecting the need to understand the said space, ultimately the 3d composition will suffer.

Basic principles of perspective is true for 3D animation in general and 3D computer animation in terms of technological appreciation. Take for example this sample 3d created by Eric of Kor-Phil's 3d computer animation program. Notice that there is no reference with regards to the space occupied by the two organic forms. It is difficult to understand the action or the activity. At the same time , because of the lack of reference with regards to the allocation of space, an observer is unable to discern the perspective of the composition.

By adding a defined space of reference, there is an improvement in the composition. Now we know the line of sight of the two forms. We are able to calibrate our eyes 360 degrees and see the activity or the action much more clearly. We can easily identify the rigidity and flexibility of the forms. The contrast is more visible though it could be further augmented. Best of all, we can see a developing perspective wherein there is a faint identifiable relationship between the positive space and the negative space.
This is the reason why it is important to do exercises within the scope of 3D art and animation. The technology, which is 3D computer animation, is only a tool that help us create forms with functions that engage the stakeholders.
Space is not a domain of technology. Rather , space is a principle that governs technology. If, as animation students or professionals, we are not able to imbibe this principle, no matter how cutting edge our technology is, still it won't engage the human emotion.
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