Wednesday, December 17, 2008

Game Design In The Philippines



What should come first, the technological content or the creative content? For budding Game Design Studios, this is a crucial question to answer. One should survey the whole landscape, in my opinion. Game Design is not just about designing a game, rather, it is about designing a game that sells.

This is a highly competitive market in the global scale. Thus, one must be able to understand the whole dynamics of game design. For example, in East Asia, Korea has schools that develop young talents in terms of game design, development and management . Varying types of games from casual, online up to platform based creations are constantly reviewed and tested with the need to innovate or even set new trends through new games.

Game Development and Management, in this case, is geared towards a unified program. Wherein subjects ranges from artistic content, technological innovation, commercial process and cultural impact more so in terms of contemporary needs and wants of consumers given a well defined stakeholder or set of stakeholders.

We tend to dwell on technology when we talk about game design. This is the usual mistake. We can not put the whole design in a box without considering the bigger picture in terms of industry needs & wants and market's supply and demand cycle. The sad part of the whole scenario is that we are constantly catching up and eventually left with obsolete technology that often mislead us in terms of the direction we want to go.

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